![]() ![]() Considering that Bloodborne ran smoothly at 30 frames per second on the PS4 (from my experience), and that Dark Souls III was supposedly built upon that same engine, I expected that the PS4 version would perform on par with (or maybe even better than) the PC version. PC elitists now have yet another bragging point. There might be post-modern meta-commentary on sequels and fan expectations going on with this story about ritualistically re-creating the first linking of the flame, but that still doesn't explain why characters and covenants re-appear verbatim. Levels are large and complicated, with plenty of alternate paths and hidden secrets. More somber soundtrack fits the tone of the game perfectly.Ĭovenant-switching and disappointing endings makes me less likely to play through multiple character builds. New voice actors have fewer unique lines to deliver. If you make it past the first couple levels, it evens off considerably for a long while before smacking you back down much later.Īll the detail and artistry of Bloodborne, but with a more varied and vibrant color palette. ![]() Completely non-effectual armor ** results in a severe front-loading of difficulty. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |